Showing posts with label Tutorial Photoshop. Show all posts
Showing posts with label Tutorial Photoshop. Show all posts

Wednesday, November 7, 2012

Panduan Lengkap Photoshop

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Download gratis panduan lengkap photoshop klik link dibawah ini : 

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Thursday, June 16, 2011

Manipulasi Banjir dengan Photoshop

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Final Product What You'll Be Creating

In this tutorial, we will learn how to manipulate a simple photo into a flooding torrent of a scene. We’ll use some relatively simple techniques to give this image a semi-realistic, stylized feel. Let’s get started!

Editor’s note: This tutorial was originally published in July 2009.

Step 1 With the main image opened, use the Clone Stamp tool to remove any unwanted entities, like the elderly couple walking. Try and clone areas around the couple so it doesn’t look odd and mix your usage of soft, and heavy round brushes to define those edges.

Step 2

Next you will want to cut around the edges of the roof tops so we can add in our stormy sky. Use the Polygon Lasso Tool for this. Don’t worry about accuracy, as we’ll be blending everything later, just make sure that the sky is cut out. Once selected, unlock the “background.” Now double-click the layer, then rename it to “backdrop” and hit Enter. Delete the sky.

Step 3

Open the Stormy Sky image and place it underneath your “backdrop” layer. Then press Command + T to Free Transform), hold Command while you drag the bottom corners inwards to add some perspective to the sky, don’t forget to resize if necessary. Apply the transformation when you are happy.

Step 4

It doesn’t look very nice does it? That’s because we’re not done yet. Open and place the wave image in the center of the image. Now use the eraser, and a soft brush on it. Get in close and erase the bits you don’t want. Don’t worry if your messy, as the tidying comes later.
Then go to Image > Adjustments > Brightness/Contrast and use the settings shown below.
Then go to Image > Adjustments > Hue/Saturation and use these settings.
Rename the layer to “Wave,” and your image should now look like the one shown below.

Step 5

Now comes the complicated bit. What you’ll need to do is add all the water files to you’re image and one by one, free transform them to flow with the perspective of the water then erase the hard edges.
You might also need to duplicate some files in order to fill up areas. Always remember to play about with the textures using the distortion method in free transform and a soft eraser. The more you do, the better it will look. You can see the phases of building up the flooding water in this image.

Step 6

Now we have our water sorted, merge all the “water” layers into one single layer and go to Image > Adjustments > Color Balance and use the following settings.
Your water should now be nice and blue and match the “wave” layer from earlier. Now merge the “wave” layer with the “water” one.

Step 7

Remember the tidy up I mentioned a while back? Well its time now. Turn off the “water” layer so you are left with just the backdrop and the sky.
With the Burn Tool selected at highlights and at 50% exposure, and a soft brush set, start burning the rooftops and the sky around the rooftops so they appear darker.
Open the derelict1 image and place it at the right side of the street in the distance. Use a soft eraser to remove those sharp edges. Merge it with the “backdrop” layer.

Step 8

Let’s tidy up some more. Turn on the “water” layer sand and start tidying around the edges using a soft eraser. Then select the Smudge Tool and a 20px charcoal brush using the settings below.
Start smudging the edges of the “water” layer creating very small splashes and more defined edges to realistically create the effect of water hitting a surface. This might require patience and a steady hand, but time will pay off. It might also be wise to duplicate the layer before smudging as you don’t want to use all your undo’s.

Step 9

Next, select the backdrop layer and go to Image > Adjustments > Color Balance and use these settings.
And your piece should now be coming together. Its still a little off, but there is a lot more to do, so lets move on!

Step 10

Time for the splashes. Now this is the hardest step of the tutorial, and requires a lot of patience, but persevere and you will find that patience is in fact a virtue (I know, silly right?).
Open up the splash1 and splash2 images and carefully cut out the splashes themselves one by one. Place them onto the canvas. Now use the Warp Transformation (Edit > Transform > Warp) to get the arches you need to create effective splashes, and erase any unwanted areas.
You’ll need to do this for the two cars and for where the water hits the wall down the buildings of the street.
You might also benefit from smudging the edges of the splashes to give them more movement, as well as adding some white brushing to a new layer and smudging it. Now merge all your “splash” layers.

Step 11

Getting there right? Now you need to do some tweaking to the colors of the image. This can mean anything from water, to the sky or the buildings. In my example, I think the water is a little too blue, so I’m going to desaturate it a little.
Basically use this step for any odd bits and bobs to tweak your image to make it look more streamlined. Be creative, and more importantly, make it look tidy. I lowered the saturation of the water a little, and added some red to the buildings.

Step 12

Now we’ll work on the fog. Its sounds daunting but its actually fairly simple to do. Select a blue color from your water using the Eyedropper Tool. Now select the Gradient Tool and use the following settings.
You will need to create a new layer underneath you’re “water” layer and create the gradient so it blocks out any backdrop behind the water.
Duplicate the layer (Command + J) and place it on top of your water layer, at about 30% opacity. Set this layer to Multiply.

Step 13

This next step is to add rain. There are lots of tutorials on the web that show how to create rain. Here is one that goes into great detail, which you could check out. We’ll keep it relatively simple in this tutorial though. First, create a new layer and fill it with black. Go to Filter > Noise > Add Noise and use these settings.
Then Filter > Blur > Motion Blur> and use these settings.
Then Image > Adjustments > Levels and use the following settings.
Set the Layer to Screen and use a soft eraser to erase the bottom and top of the Layer, then go to Edit > Transform > Free Transform the “rain” Layer so it covers the whole screen.

Step 14

It looks a little bit empty in the middle of the water doesn’t it?
Open up the car image and place it somewhere in the distance, underneath the “fog” layer. Resize the images and erase the edges carefully and use the splash1 image to give some life to the car.

Step 15

Now is the fun part. You’ll need to create a few gradient maps first. Click the Adjustment layer button located at the bottom of your layers window and select the Gradient Map option. Then Click the little arrow in the top-right of the box and select Pastels as shown.
Use the following settings. Finally, set the layer to Multiply at 100%.

Conclusion

Now its just a case of adding depth and a few other adjustments. Select the Blur Tool at 20% strength, then start blurring the “backdrop” layer in the distance and on the rooftops.
Create a new layer and go to Image > Apply Image and then go to Filter > Sharpen > Sharpen, which gives the image a more detailed and stylized feel. Now you’re done!
Dari : psd.tutsplus.com

Design a spectral photo-manipulation

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Preview:

Click to enlarge
spectral scene preview
Step 1
The starting point of this tutorial is the photo of an abandoned castel room. This photo is spectral even without any kind of photo-manipulation. Sometimes inspiration derives from a place, like in this case. Each place has something to say, a story behind. Let’s imagine how many things could have happened into a castle bedroom…
Open the photo in Photoshop.
spectral scene
Step 2
To darken the room, duplicate the layer (ctrl+J) and set the duplicated layer blend mode to Color Burn with opacity 30%.
spectral scene
Step 3
Now I don’t like this “warm” atmosphere. So go to Layer>New Adjustment Layer>Black & White to play a bit with colors. Move the cursors to modify the room colors.
spectral scene
Step 4
To make the details of the room more evident, press shift+alt+ctrl+E to merge all the layers into a new layer. Then apply the high pass filter (Filter>Other>High pass).
spectral scene
Then set the layer blending mode to Overlay. Below you can see the difference between the room before and after the effect.
spectral scene
Step 5
You can notice there is a light coming from the left, there should be a window in front of the bed. I want this light stronger, as if the entire left wall disappeared. To do so, we will use a filter that allows you to manage and create light effects. As we made in step 4, merge all the layers into a new layer. Then go to Filter>Render>Lighting Effects. Here you need to set up the style to “omni blu” and then move the light to the left, in correspondence with the mirror.
spectral scene
Now press shift+ctrl+U to desaturate the layer and set its blending mode to screen. The light effects looks perfect now.
spectral scene
Step 6
It’s time to introduce the first character of the scene, a melancholy child. After downloaded the image, extract the boy with the pen tool and merge him into the Photoshop document. Then press ctrl+T to re-size the kid, and put him on the bed.
spectral scene
Step 7
Since light comes from the left of the scene, we have to create the shadow effect of the boy on his left. Create a layer and move it below the kid’s layer. Grab a large soft (hardness 0%) black brush and paint to create the shadow. Reduce a bit the layer opacity and create other layers with other shadow effect. If you use several layers with different opacities the final result will look more realistic.
spectral scene
Step 8
To darken more the boy and to make his color contrasts stronger, grab the Burn tool in Shadows mode. Reduce exposure to around 50% and paint over the boy, in particular on his left (shadow area).
spectral scene
Step 9
The kid is too mush saturated. So press ctrl+U and reduce saturation to -35.
spectral scene
Step 10
To create the ghostly presence, I’ve used another beautiful shot of a child, realized by Angi Nelson. Extract the child with the pen tool and paste her into the document.
spectral scene
Go to Edit>Transform>Flip Horizontal. Then re-size and rotate the child (ctrl+T) so she will look oriented in the direction of the boy.
spectral scene
Add a layer mask and use a large soft black brush to gently eliminate the bottom of the child.
spectral scene
Step 11
To transmit the idea of a ghostly presence, duplicate the lady’s layer by pressing ctrl+J. Then go to Filter>Blur>Motion Blur and enter a distance around 80 pixels.
spectral scene
Then, using the mask, eliminate the head from the duplicate layer. In this way the head of the original layer will appear without the blur effect.
spectral scene
Step 12
As we made with the boy, reduce the saturation (ctrl+U).
spectral scene
Step 13
Create a new layer an set its blending mode to overlay. Then grab a soft white brush and paint over the child to create a light effect. Reduce the opacity of the layer if necessary.
spectral scene
Step 14
Select all the layers of the flying spectral presence and group them (ctrl+G). Then add a layer mask to the group and eliminate another part of the child. Then reduce the opacity of the group to 80%. Here is how my ghostly child looks at this stage:
spectral scene
Step 15
To increase the dark effect on the right, I created a new group of layers where I’ve painted on using black soft brushes.
spectral scene
Step 16
It’s time for the last adjustment layers. Let’s start with the Vibrance layer (Layer>New Adjustment layer>Vibrance) to lower down saturation to -30.
spectral scene
Then use the Color Balance layer (Layers>New Adjustment Layers>Color balance) to modify the colors of the entire scene. I played with the options to turn the atmosphere from “normal” to “spectral”, with a blue cold room as result.
spectral scene
And here is the result:
spectral scene
Step 17
The last touch: merge all the layers into a new layer (shift+alt+ctrl+E), then switch the layer blending mode to Color Burn with opacity 30%.
Finito! For every problem or suggestion, you can use the comments;-)
spectral scene preview

Dari : wegraphics.ne

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